And they sit in a cozy tavern, and things start happening...
From behind the wooden door, the aroma of delicious food seeps onto the street and further into the village, a narrow, low-ceilinged, nameless tavern with moss-covered walls, permeated with the scent of tobacco and beer. Behind the counter, an overweight man in a faded linen jacket with receding hair and greedy, gleaming eyes, the innkeeper Elfroin, busies himself. He slides frothy mugs filled to the brim along the counter to the customers, of which there are only about a dozen in this deserted village, gold coins clatter onto the counter and disappear into his grimy apron pocket. Steaming soups and dishes are swiftly placed on the tables, where you can hear the sound of mouths chewing, clinking of dishes, and loud chatter that's difficult to understand due to the mix of languages. A group of boisterous miners, with dusty coats and rust-colored beards, provoke and argue with each other. In a dim corner of the tavern sits a naked senorita with plenty of gold and pearls adorning her neck, playing a gentle tune on a mandolin while humming in a distinctive dialect from the south.
"Hey there, boys, travelers, what can I do for you? We have dishes, soups, drinks, and two gold coins each from all of you, and the table is yours!" Elfroin shouts with a raspy voice from afar. "And if any jingling happens to fall into my pocket, maybe it could make the senoritas' lives more enjoyable," he adds with a laugh, revealing his white teeth. Four gold coins land on the counter, the men shrug at each other, order the local hemp-brewed dark mead and two rabbit stews with vegetables. They guide themselves to a dimly lit table by the wall. A candlestick with a bluish flame is the only source of light. Moments later, the ale arrives on the table, foaming over from clay mugs, and the jovial innkeeper, with his gleaming cheeks and sweaty forehead, whispers to Fambrich, "When you're done, you're expected in the back room, but until then, enjoy your time and feast." The hefty oak table fills up with strong ale and dishes. They munch, gorge, and smoke pipes. After the first round, the men loosen up.
"Three coffers of gold, you owe?" says Axir.
"I know the price," Fam replies with a frothy beard.
"You've dragged us all into this."
"I'll sort it out; no one has to suffer."
"You should take better care of yourself, and you won't be working anymore."
"I'm tired."
"Escape is not the solution..."
"What do you know? You always run off when the snow comes."
A silence ensues, and the atmosphere is thick with wounded pride. Fists clench but quickly relax. The mugs empty, and the minds soften. Soon, transparent-hooded senoritas arrive, adding to the men's comfort with their body dances. They sit on laps, coax, and demand gold coins. The gentlemen are not stingy, and money disappears from their pockets, coin by coin.
Fambrich feels a painful pinching in his hip. The dagger on his belt begins to glow painfully, not burning, but ominously flickering and vibrating, a light violet color. Fam knows that this "charm" becomes particularly agitated when the situation turns dangerous. And the longer the blade, the bigger the opponent or the threat. This time, the weapon suddenly calms down, leaving only a tingling sensation as a reminder. There is no magic, only technology and sleight of hand. These supernatural gadgets are just pure craftsmanship and mystery. Perhaps he's too drunk, but from the shimmering haze emerges a creature with a silvery body and disproportionately long arms. Fambrich pushes the girl away, but the creature vanishes into thin air. Fambrich tries to grab it, but his hand grabs only air, and he falls back onto the bench, taking a sip of his drink.
"Something's wrong here," he mutters into his frothy beard and stumbles to the counter, where he spots Axir having an intimate conversation with one of the senoritas. He signals to his friend, who takes his hat from the hook, a hat with no feathers, and together they head to the tavern's storage room. The door closes with a creak, and in front of them is a dim corridor with a small glowing bull's-eye lantern on the wall.
"Men, men," says a soft, low female voice. "We have a problem here," she continues, sitting in the shadows, the torch in the wall bracket barely illuminating the room, revealing only long, slender legs adorned with brown leather thigh-high boots.
"Have you noticed anything strange in the Bluebell Valley?" asks the voice from the corner.
"No," says Axir softly.
"Then you have a good life here, but for how long? Have you noticed any anomalies here?" the stranger says condescendingly.
"We
don't have scientists and engineers in Downhill
village, not for at least two
hundred years; we can manage without those absent-minded and moody
individuals," Fambrich proudly says. "We've managed before, and we
can now; we have Iiloi, who invents when necessary," he continues.
"IILOI IS DEAD," she says, and her pale face suddenly appears in the dim light, with a long straight nose and large deer-like eyes.
"Experiments are useless, hypotheses cannot be proven," she says. Axir clenches in anger; his muscles tense under his tight shirt, and his breath is taken away, but he can't move. Something strong and unknown keeps him anchored to the floor, like unbreakable chains, not a single word comes out of his mouth, only anger and defiance. Fam's dagger doesn't glow, the technology fails, and he is lifted high into the air, crashing against the ceiling, hanging there like a spider, his back against the ceiling, suspended. Not a word, just anger and defiance. The magnetic field breaks, and both men crash onto the stone floor. Now, the tavern keeper's wife, Magrik, enters, her shapely, captivating body wriggling like a snake as she tip-toes back and forth, her long fingers pressed together in prayer, she says calmly, "We found her strangled."
"Magrik!" Fam exclaims in surprise as he dusts off his coat. "Why such a reception?"



